2015 Tangram Sandbox: Series of shader based maps using Tangram.js
2014 Experiments in Crowdsourcing Point Clouds For 3D Maps at Mapzen
2014 Advance GLSL Shaders: lens flairs, scatters, reflections, refractions, DoF, spherical and cube enviroment maps
2014 Point Cloud City: scraping google street view and reconstructing it in a 3D environment
2013 Natural Intentions: exploration about how we pecive nature through technology
2013 Autilus: FFT Audio Visualizer
2013 Audio/Video Systems with Zack Lieberman
2012 FlatLand: collaboration with Zach Lieberman for New Cinema Hackathon at EyeBeam
2012 Codemology: explorations between code and alquemy
2012 Algorithmic Animation with Zach Lieberman
2011 Liquid Kinect: Kinect + Particle System + GLSL Shaders